![]() Players will need to be wary, for if Kaho should fall, all progress up until the last save will be lost, including mapping. Only two passive abilities can be equipped, but since they are essentially buffs, altering attacks and drop rates in different ways, this sort of balance makes sense. The player can equip three of the former, which require activation in combat and includes healing items, offensive spells, and one other ability that we’ll cover in a bit. Players can purchase two types of equipment- active and passive abilities. Upon destruction, these creatures will drop pretty little orbs, the currency of the game, which can be traded to the various static shopkeepers who camp out by each bell checkpoint. For the most part, it’s best to stay slow and methodical, as many enemies can be defeated from far away with Kaho’s bow. As players push further towards Karst, however, they’ll find a greater variety of them, with many featuring different kinds of attack patterns and enhanced accuracy. Most of Momodora’s enemies are very predictable, with some requiring a dodge roll in order to get past their shield, or a number of attacks before falling. ![]() There’s not much in the way of difficult platforming in Momodora, rather, the player must use these resources in order to circumvent any and all of the enemy forces, of which there are many. ![]() In addition, she has a more sensible bow and arrow, a dodge-roll, and a double jump. It’s weird, but it works, and it’s also noted to be rather unconventional in-game. The protagonist, a priestess named Kaho, has an impressive array of abilities right off the bat- using her sacred… maple leaf… as a melee weapon against the various denizens of Karst. Non-linear platforming is the name of Momodora’s game, as players will be tasked with clambering through dense forests, tranquil gardens, and disturbed, corrupted towns in order to gain an audience with the Queen of Karst.
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